Jogos de Tabuleiro, em Contextos Islâmicos (Séculos VIII-XIII), do Castelo de Silves (Algarve)

Rosa Varela Gomes, M. V. Gomes
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Abstract

Despite prescriptions against gambling, the Islamic contexts of al-Andalus have shown not a few testimonies of the so-called board games (tāb), which oppose two people. Also in the Castle of Silves, a place occupied at least since Late Antiquity, with periods of cultural fl ourishing between the 8th and the mid-13th century, emerged, in the Muslim levels excavated directed by one of us (RVG), game boards, in portable stone supports, but also fi xed, engraved on fl oors. Discoid game marks, made in stone, ceramic or bone, with different dimensions, as other game pieces made in those same materials were also exhumed, which would have been part of board games. Although numerous game boards are known, it is not uncommon for those, from the Middle Ages or earlier, to which a safe chronology can be attributed, which does not occur with the examples from Castelo de Silves, which come from strata and precise locations. Playing has pedagogics, competitive, inter-active, strategic, ethics, creative, ludic, emotional or cognitive, but also oracular, even ritual implications, and are a cultural identifi er, given it handles with symbols, and can often constitute a metaphor for aspects of human life.
伊斯兰背景下的棋盘游戏(8 - 13世纪),西尔维斯城堡(阿尔加维)
尽管有禁止赌博的规定,al-Andalus的伊斯兰背景却显示了不少所谓的棋盘游戏(tāb)的证词,它反对两个人。在西尔弗斯城堡(Castle of Silves),至少从上古晚期开始,即8世纪至13世纪中期的文化繁盛时期,在我们其中一人(RVG)指导下挖掘的穆斯林层中,出现了游戏板,这些游戏板是用便携式石头支撑的,但也有固定的,刻在地板上。由石头、陶瓷或骨头制成的盘状游戏标记具有不同的尺寸,因为由相同材料制成的其他游戏部件也被挖掘出来,这可能是桌面游戏的一部分。虽然已知的游戏板有很多,但中世纪或更早的游戏板并不罕见,因为它们可以追溯到一个可靠的年代,而《Castelo de Silves》的例子却没有,因为它来自地层和精确的位置。游戏具有教育性、竞争性、互动性、战略性、道德性、创造性、趣味性、情绪性或认知性,但也具有神谕性,甚至是仪式含义,是一种文化标识,因为它与符号有关,通常可以构成对人类生活各个方面的隐喻。
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