Application Possibilities of Tokens on an E-Learning Platform

Marianne Poser
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引用次数: 1

Abstract

The goal was to develop a concept for the useful application of tokens in the learning platform of the Blockchain Academy Mittweida (BCAM). Thereby, imparted knowledge about the blockchain should become tangible for users. Based on the research of existing concepts, different ideas were developed and their use was tested. In the process, the specifics of the e-learning sector as well as those of blockchain technology are considered. Combining tokenization, e-learning, and gamification, a token model was finally developed, which is technically based on a smart contract of the Ethereum Blockchain. The model includes tokens that users can collect and exchange for badges. The badges are in turn represented as NFTs.
代币在电子学习平台上的应用可能性
其目标是在Mittweida区块链学院(BCAM)的学习平台中开发一个有用的代币应用概念。因此,传授给用户的关于区块链的知识应该是有形的。在对现有概念进行研究的基础上,提出了不同的观点,并对其应用进行了测试。在此过程中,考虑了电子学习领域的具体情况以及区块链技术的具体情况。结合令牌化,电子学习和游戏化,最终开发了一个令牌模型,该模型在技术上基于以太坊区块链的智能合约。该模型包括用户可以收集和交换徽章的令牌。这些徽章依次表示为nft。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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