Tactical Planning in Space Game using Goal-Oriented Action Planning

Restuadi Studiawan
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引用次数: 2

Abstract

Along with improvement of modern electronic games, necessity of an intelligent agent that easily build is needed. One of electronic games that need good intelligent agent is real-time tactics. In this game type, good action planning is necessary to provide best experience to the player.On this paper, we try to find out whether if Goal-Oriented Action Planning (GOAP) is robust enough to be used at tactical game. By using GOAP, tactic dynamism still can be provided withreasonable amount of runtime.
基于目标导向行动计划的空间游戏战术规划
随着现代电子游戏的发展,需要一种易于构建的智能代理。电子游戏中需要好的智能代理的一个方面是实时战术。在这种类型的游戏中,良好的行动计划是提供给玩家最佳体验的必要条件。在本文中,我们试图找出目标导向行动计划(GOAP)是否有足够的鲁棒性,以用于战术博弈。通过使用目标ap,策略动态性仍然可以提供合理的运行时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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10
审稿时长
24 weeks
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