{"title":"Tactical Planning in Space Game using Goal-Oriented Action Planning","authors":"Restuadi Studiawan","doi":"10.12962/J25796216.V2.I1.32","DOIUrl":null,"url":null,"abstract":"Along with improvement of modern electronic games, necessity of an intelligent agent that easily build is needed. One of electronic games that need good intelligent agent is real-time tactics. In this game type, good action planning is necessary to provide best experience to the player.On this paper, we try to find out whether if Goal-Oriented Action Planning (GOAP) is robust enough to be used at tactical game. By using GOAP, tactic dynamism still can be provided withreasonable amount of runtime.","PeriodicalId":32708,"journal":{"name":"JAREE Journal on Advanced Research in Electrical Engineering","volume":"15 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2018-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JAREE Journal on Advanced Research in Electrical Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12962/J25796216.V2.I1.32","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Along with improvement of modern electronic games, necessity of an intelligent agent that easily build is needed. One of electronic games that need good intelligent agent is real-time tactics. In this game type, good action planning is necessary to provide best experience to the player.On this paper, we try to find out whether if Goal-Oriented Action Planning (GOAP) is robust enough to be used at tactical game. By using GOAP, tactic dynamism still can be provided withreasonable amount of runtime.