Mobile Interactions Augmented by Wearable Computing: A Design Space and Vision

IF 0.2 Q4 COMPUTER SCIENCE, CYBERNETICS
Stefan Schneegass, Thomas Olsson, Sven Mayer, Kristof Van Laerhoven
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引用次数: 17

Abstract

Wearable computing has a huge potential to shape the way we interact with mobile devices in the future. Interaction with mobile devices is still mainly limited to visual output and tactile finger-based input. Despite the visions of next-generation mobile interaction, the hand-held form factor hinders new interaction techniques becoming commonplace. In contrast, wearable devices and sensors are intended for more continuous and close-to-body use. This makes it possible to design novel wearable-augmented mobile interaction methods-both explicit and implicit. For example, the EEG signal from a wearable breast strap could be used to identify user status and change the device state accordingly implicit and the optical tracking with a head-mounted camera could be used to recognize gestural input explicit. In this paper, the authors outline the design space for how the existing and envisioned wearable devices and sensors could augment mobile interaction techniques. Based on designs and discussions in a recently organized workshop on the topic as well as other related work, the authors present an overview of this design space and highlight some use cases that underline the potential therein.
可穿戴计算增强的移动交互:设计空间和视觉
可穿戴计算在塑造我们未来与移动设备互动的方式方面具有巨大的潜力。与移动设备的交互仍然主要局限于视觉输出和基于手指的触觉输入。尽管有下一代移动交互的愿景,但手持的外形因素阻碍了新交互技术的普及。相比之下,可穿戴设备和传感器的目的是为了更连续和更接近身体的使用。这使得设计新颖的可穿戴增强移动交互方法成为可能——无论是显性的还是隐性的。例如,可穿戴式胸带的脑电图信号可以用来识别用户的状态,并相应地隐式地改变设备状态,头戴式摄像头的光学跟踪可以用来明确识别手势输入。在本文中,作者概述了现有和设想的可穿戴设备和传感器如何增强移动交互技术的设计空间。基于最近组织的关于该主题的研讨会中的设计和讨论以及其他相关工作,作者概述了该设计空间,并突出了一些强调其中潜力的用例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.70
自引率
0.00%
发文量
5
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