Constructing Seamless Learning Through Game-Based Learning Experiences

IF 0.9 Q3 EDUCATION & EDUCATIONAL RESEARCH
I. Stefan, A. Gheorghe, A. Stefan, Andriani Piki, Hariklia Tsalapata, O. Heidmann
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引用次数: 0

Abstract

The goal of this paper is to explore how game-based experiences can be leveraged through mobile technology to activate learner engagement and achieve a seamless connection between formal and informal learning. The paper presents a mobile game authoring tool that enables educators to create gamified lesson paths, drawing on the concept of atomic learning. Preliminary evaluation revealed three main findings. First, mobile games constitute a key driver in seamlessly blending informal, unguided learning that is driven by natural human curiosity with learning experiences which are driven by defined, formal learning objectives. Second, ensuring learning elements are suitable for direct use, and reuse, within game-based tools, requiring learning content with high granularity. Third, the success of gamified learning depends on visual and audio impact, along with an appropriate blend of challenges, rewards, learning content, and assessment units that form the narrative backbone.
通过基于游戏的学习体验构建无缝学习
本文的目标是探索如何通过移动技术利用基于游戏的体验来激活学习者的参与,并实现正式和非正式学习之间的无缝连接。本文提出了一个移动游戏创作工具,使教育工作者能够创建游戏化的课程路径,借鉴原子学习的概念。初步评估显示了三个主要发现。首先,手机游戏是无缝融合非正式、无指导学习的关键驱动力,这种学习是由自然的人类好奇心驱动的,而学习经验是由明确的、正式的学习目标驱动的。其次,确保学习元素适合在基于游戏的工具中直接使用和重用,这需要具有高粒度的学习内容。第三,游戏化学习的成功取决于视觉和音频效果,以及挑战、奖励、学习内容和构成叙事主干的评估单元的适当组合。
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来源期刊
International Journal of Mobile and Blended Learning
International Journal of Mobile and Blended Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.30
自引率
7.10%
发文量
23
期刊介绍: The primary mission of the International Journal of Mobile and Blended Learning (IJMBL) is to provide insight and understanding into the role of innovative learning theory and practice in an increasingly mobile and pervasive technological environment. As technology enables a more seamless experience of device-supported learning worlds that may integrate mobile, embedded, augmented, and immersive technologies, researchers, professionals, and academicians may expect to see increasing interest and activity in blended approaches to learning. IJMBL brings together experts at the forefront of this field, in both technology and pedagogical practice, and assists them in the development and dissemination of new approaches to both mobile and blended learning.
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