{"title":"Multi-Dimensional Digital Dance Art with Real and Illusory Characteristics","authors":"Ya Dan","doi":"10.1109/ICIDDT52279.2020.00098","DOIUrl":null,"url":null,"abstract":"This paper is based on the multidimensional digital expression of the real and illusory characteristics of dance art, the needs of dance education information digitization, including institutional and social development, the development of dance education itself, the needs of the development of dance culture industry, the value and limitations of interdisciplinary research, etc. Then, we conduct a review of basic concepts and related research literature to determine the research methodology and objectives. Then, we will review the basic concepts and relevant research literature and determine the research methods and objectives. Digital media technology, with its characteristics, spontaneously integrates elements such as space, visuals, lighting, props, communication media, etc. with the content of live art and works, thus creating a more intense aesthetic experience. This creates a stronger aesthetic experience to meet the aesthetic needs of the public in the information age. The creators use digital technologies such as image storage, editing, transmission, and display to transform the two-dimensional, static space into a multi-dimensional, flowing space, giving new vitality to stage art, and creating a fantastic landscape after the high degree of integration of digital technology and stage art. This paper attempts to take the Pebble illusion as a representative of the influence of digital media technology on theatrical space, to study the possibility of the development of theatrical space under the influence of technology, as well as the personalized creative considerations in the face of the changes brought about by technology.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"70 1","pages":"491-497"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIDDT52279.2020.00098","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper is based on the multidimensional digital expression of the real and illusory characteristics of dance art, the needs of dance education information digitization, including institutional and social development, the development of dance education itself, the needs of the development of dance culture industry, the value and limitations of interdisciplinary research, etc. Then, we conduct a review of basic concepts and related research literature to determine the research methodology and objectives. Then, we will review the basic concepts and relevant research literature and determine the research methods and objectives. Digital media technology, with its characteristics, spontaneously integrates elements such as space, visuals, lighting, props, communication media, etc. with the content of live art and works, thus creating a more intense aesthetic experience. This creates a stronger aesthetic experience to meet the aesthetic needs of the public in the information age. The creators use digital technologies such as image storage, editing, transmission, and display to transform the two-dimensional, static space into a multi-dimensional, flowing space, giving new vitality to stage art, and creating a fantastic landscape after the high degree of integration of digital technology and stage art. This paper attempts to take the Pebble illusion as a representative of the influence of digital media technology on theatrical space, to study the possibility of the development of theatrical space under the influence of technology, as well as the personalized creative considerations in the face of the changes brought about by technology.