Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of Legends

Yubo Kou, Yao Li, Xinning Gui, Eli Suzuki-Gill
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引用次数: 20

Abstract

Streakiness refers to observed tendency towards consecutive appearances of particular patterns. In video games, streakiness is oftentimes inevitable, where a player keeps winning or losing for a short period. However, the phenomenon remains understudied in present online game research. How do players perceive streakiness? How does it impact player experience (PX)? How should streakiness be taken into consideration for the design of PX? In this paper, we address these questions through a qualitative study of player discussions about streakiness in League of Legends. We found that players developed various ways to describe a streak. Both winning and losing streaks negatively impacted PX. Players devised numerous strategies to manage streakiness, among which disengagement was a primary means. We analyze streakiness as a social construct through which players coped with complex game systems. We discuss design implications for managing streakiness in online games.
在线游戏中的连胜:玩家如何看待《英雄联盟》中的输赢连胜
条纹是指观察到的特定图案连续出现的趋势。在电子游戏中,玩家在短时间内不断获胜或失败,这通常是不可避免的。然而,在目前的网络游戏研究中,这一现象仍未得到充分的研究。玩家如何看待条纹?它如何影响玩家体验(PX)?PX的设计应该如何考虑条纹?在本文中,我们通过对《英雄联盟》中玩家关于条纹性的讨论进行定性研究来解决这些问题。我们发现球员们想出了各种方法来描述连胜。连胜和输球都对PX产生了负面影响。玩家设计了许多策略来控制裸奔,其中脱离是主要手段。我们将条纹性分析为玩家应对复杂游戏系统的一种社会结构。我们将讨论在线游戏中管理条纹的设计含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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