Designing reality-based interfaces for creative group work

Florian Geyer, Ulrike Pfeil, Anita Höchtl, Jochen Budzinski, Harald Reiterer
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引用次数: 70

Abstract

Using affinity diagramming as an example, we investigate reality-based interfaces for supporting creative group work. Based on an observational study grounded in the reality-based interaction framework, we identified power vs. reality tradeoffs that can be addressed to find a close fit to embodied practice. Using this knowledge, we designed and implemented a digital workspace for supporting affinity diagramming. Its hybrid interaction techniques combine digital pen & paper with an interactive table and tangible tokens. An additional vertical display is used to support reflection-in-action and for enhancing discussion and coordination. A preliminary user study confirmed the applicability of our tradeoffs and the general acceptance of the tool design.
为创造性的团队工作设计基于现实的界面
以亲和关系图为例,我们研究了支持创造性团队工作的基于现实的界面。基于一项基于现实的互动框架的观察性研究,我们确定了权力与现实之间的权衡,可以找到一个与具体实践密切相关的问题。利用这些知识,我们设计并实现了一个支持关联图的数字工作空间。它的混合交互技术将数字笔和纸与交互表和有形的令牌相结合。额外的垂直显示器用于支持行动中的反射,并加强讨论和协调。初步的用户研究证实了我们的权衡的适用性和工具设计的普遍接受度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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