Factores psicológicos y crisis de resultados en un equipo profesional de esports

IF 0.5 Q4 PSYCHOLOGY, APPLIED
A. García-Naveira, Eva León Zarceño
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引用次数: 0

Abstract

psicosociales investigadores identificar psicológicas gamers través análisis cualitativo contenido. realizaron gamers equipo profesional Rainbow Six estudiar experiencias tras obtener 6 derrotas en 8 partidos durante la competición. dieron resultado factores principales: ABSTRACT: Esports, also known as competitive video games, have seen tremendous growth in recent years. There have been several studies examining the benefits of playing esports, but few have examined the psychosocial factors necessary to perform at a high level and in the face of adverse competitive outcome situations. In this study, researchers try to identify gamers’ psychological strengths and areas for improvement through qualitative content analysis. Interviews were conducted with five gamers and a coach from a professional Rainbow Six team to explore their experiences after getting 6 losses out of 8 matches during the competition. The interviews resulted in three main factors: healthy lifestyles and habits, emotional self-management and development of high-performance teams as areas for improvement. It is concluded that esports psychologists should be able to enter into a consulting relationship with clubs for a better understanding of what gamers and coaches specifically need from a performance improvement and mental health care perspective.
专业电竞团队的心理因素和结果危机
社会心理学调查了相同的psicológicas游戏玩家通过análisis定性争辩。实现游戏玩家配备专业的彩虹六号学习体验,包括6个学习体验和8个学习体验。摘要:电子竞技,又称电子竞技游戏,在近几年得到了迅猛的发展。有几项研究调查了玩电子竞技的好处,但很少有研究调查了在高水平和面对不利竞争结果的情况下表现所必需的心理社会因素。在这项研究中,研究人员试图通过定性内容分析来确定玩家的心理优势和需要改进的领域。我们采访了来自彩虹六号职业战队的5名玩家和1名教练,探讨他们在8场比赛中输掉6场比赛后的经历。访谈的结果是三个主要因素:健康的生活方式和习惯,情绪自我管理和发展高绩效团队作为改进的领域。结论是,电子竞技心理学家应该能够与俱乐部建立咨询关系,以便更好地了解玩家和教练从表现提高和心理健康保健的角度具体需要什么。
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来源期刊
CiteScore
0.60
自引率
50.00%
发文量
30
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