Comic Con Africa (2022). Cosplaying Identities

Keyan G. Tomaselli
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Abstract

The four-day Comic Con Africa festival was billed as the ultimate pop culture and gaming experience where conventioneers can immerse themselves in the worlds of their superheroes and comic artists. Visitors participated in a variety of physical, augmented, and virtual interactive experiences. This essay relates the author's immersed experience of day four, when he was monitoring a particular stand in the context of the whole exhibition at the Rand Show Grounds, Johannesburg, South Africa. The research method was participant observation, involving brief informal discussions with some exhibitors and conducting an impressionistic tour of the whole exhibition area. A description of some of the exhibitor guidelines frames the author's observations of the conduct of conventioneers when examining one particular comic. Drawing on post-phenomenology, some thoughts are offered on how new media technologies shape browser behavior and media reception. The exhibitor's interactions with conventioneers visiting his particular booth reveals some pointers on delegate interactions with technologies of representation.

非洲动漫展(2022年)。动漫真人秀的身份
为期四天的非洲动漫展被宣传为终极流行文化和游戏体验,与会者可以沉浸在他们的超级英雄和漫画艺术家的世界里。参观者参与了各种物理的、增强的和虚拟的互动体验。这篇文章讲述了作者沉浸在第四天的经历,当时他在南非约翰内斯堡的兰德展览场地监视整个展览背景下的一个特定展台。研究方法为参与式观察,与部分参展商进行了简短的非正式讨论,并对整个展区进行了印象式参观。一些参展商的指导方针的描述框架的作者的行为的惯例,当检查一个特定的漫画。从后现象学的角度出发,对新媒体技术如何塑造浏览器行为和媒体接受提出了一些思考。参展商与参观其特定展位的与会者的互动揭示了代表与代表技术互动的一些指示。
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