Diego González-Zúñiga, Alberto Acuna-Silvera, E. Martí, J. Carrabina
{"title":"Exploring the introduction of stereoscopic depth in applications to change perceived quality","authors":"Diego González-Zúñiga, Alberto Acuna-Silvera, E. Martí, J. Carrabina","doi":"10.1109/QoMEX.2016.7498942","DOIUrl":null,"url":null,"abstract":"The present work explores the effect of introducing stereoscopic depth to two specific examples of applications. The utilized depth has both an aesthetic and utilitarian function. One case explores a 3D garment catalog, and gives the user the task to rate garments. The second use case is a `Pairs' game in which completing the game itself is the task. In total, effectiveness, efficiency, usability, desirability and gaze patterns were compared between monoscopic and stereoscopic versions of both applications. Time to complete the relevant task did vary, but efficiency, usability, and visual perception did not change. Desirability and eye patterns did differ. This behavior is important to acknowledge in order to better design experiences that utilize stereoscopic images.","PeriodicalId":6645,"journal":{"name":"2016 Eighth International Conference on Quality of Multimedia Experience (QoMEX)","volume":"8 1","pages":"1-6"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Eighth International Conference on Quality of Multimedia Experience (QoMEX)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/QoMEX.2016.7498942","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The present work explores the effect of introducing stereoscopic depth to two specific examples of applications. The utilized depth has both an aesthetic and utilitarian function. One case explores a 3D garment catalog, and gives the user the task to rate garments. The second use case is a `Pairs' game in which completing the game itself is the task. In total, effectiveness, efficiency, usability, desirability and gaze patterns were compared between monoscopic and stereoscopic versions of both applications. Time to complete the relevant task did vary, but efficiency, usability, and visual perception did not change. Desirability and eye patterns did differ. This behavior is important to acknowledge in order to better design experiences that utilize stereoscopic images.