Exploring the introduction of stereoscopic depth in applications to change perceived quality

Diego González-Zúñiga, Alberto Acuna-Silvera, E. Martí, J. Carrabina
{"title":"Exploring the introduction of stereoscopic depth in applications to change perceived quality","authors":"Diego González-Zúñiga, Alberto Acuna-Silvera, E. Martí, J. Carrabina","doi":"10.1109/QoMEX.2016.7498942","DOIUrl":null,"url":null,"abstract":"The present work explores the effect of introducing stereoscopic depth to two specific examples of applications. The utilized depth has both an aesthetic and utilitarian function. One case explores a 3D garment catalog, and gives the user the task to rate garments. The second use case is a `Pairs' game in which completing the game itself is the task. In total, effectiveness, efficiency, usability, desirability and gaze patterns were compared between monoscopic and stereoscopic versions of both applications. Time to complete the relevant task did vary, but efficiency, usability, and visual perception did not change. Desirability and eye patterns did differ. This behavior is important to acknowledge in order to better design experiences that utilize stereoscopic images.","PeriodicalId":6645,"journal":{"name":"2016 Eighth International Conference on Quality of Multimedia Experience (QoMEX)","volume":"8 1","pages":"1-6"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Eighth International Conference on Quality of Multimedia Experience (QoMEX)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/QoMEX.2016.7498942","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The present work explores the effect of introducing stereoscopic depth to two specific examples of applications. The utilized depth has both an aesthetic and utilitarian function. One case explores a 3D garment catalog, and gives the user the task to rate garments. The second use case is a `Pairs' game in which completing the game itself is the task. In total, effectiveness, efficiency, usability, desirability and gaze patterns were compared between monoscopic and stereoscopic versions of both applications. Time to complete the relevant task did vary, but efficiency, usability, and visual perception did not change. Desirability and eye patterns did differ. This behavior is important to acknowledge in order to better design experiences that utilize stereoscopic images.
探索在应用中引入立体深度来改变感知质量
本工作探讨了引入立体深度的影响,以两个具体的应用实例。深度的利用具有审美和实用双重功能。一个案例探索了一个3D服装目录,并让用户对服装进行评分。第二个用例是“配对”游戏,其中完成游戏本身就是一项任务。总的来说,效果、效率、可用性、可取性和凝视模式在单视角和立体版本之间进行了比较。完成相关任务的时间确实有所不同,但效率、可用性和视觉感知并没有改变。欲望和眼睛模式确实不同。为了更好地设计利用立体图像的体验,这种行为是很重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信