MPEG4 animation clustering for networked virtual environments

C. Joslin, N. Magnenat-Thalmann
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引用次数: 5

Abstract

In this paper we describe a filter that can be used to dramatically reduce the amount of data flowing between clients connected in a networked virtual environment, when using the MPEG4 animation parameters. The approach consists of three parts: real life experimentation and parameter determination, filter construction and filter testing. The real life experiments are used to determine base figures for the filter construction, the filter construction details aspects of design and visual compensation and the final evaluations are used to establish if the filter works correctly, both for data reduction and aesthetically and how well.
网络化虚拟环境下的MPEG4动画聚类
在本文中,我们描述了一个过滤器,当使用MPEG4动画参数时,可以用来显着减少在网络虚拟环境中连接的客户端之间流动的数据量。该方法由三个部分组成:实际实验和参数确定、滤波器构建和滤波器测试。现实生活中的实验被用来确定滤波器结构的基本数字,滤波器结构的细节设计和视觉补偿方面,以及最终的评估被用来确定滤波器是否正确工作,无论是在数据减少和美学上,以及如何好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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