Immediate Systems in Architectural Research and Praxis

C. Friedrich
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Abstract

Immediate Systems are defined as systems that overcome the limitations of remote design by embedding design and implementation in situations of use. This paper extends the theoretical framing of IS and traces three approaches towards IS in architecture: as adhocist mode of action, as acceleration of design transfer and as human-architecture symbiosis. These three approaches consider the same phenomenon from different perspectives respectively, that of the lived experience of the user-designer, that of the designer’s methodology and technology, and that of ecology.
建筑研究与实践中的直接系统
即时系统被定义为通过在使用情境中嵌入设计和实现来克服远程设计限制的系统。本文扩展了IS的理论框架,并追溯了IS在建筑中的三种途径:作为一种行为模式,作为设计转移的加速,以及作为人与建筑的共生。这三种方法分别从用户设计师的生活经验、设计师的方法论和技术以及生态学的角度来考虑同一现象。
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