Similarity measures of object selection in interactive applications based on smooth pursuit eye movements

Herlina, S. Wibirama, I. Ardiyanto
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引用次数: 10

Abstract

Gaze-based interaction in various digital technologies is a rapidly growing research area. Eye tracking provides an alternative input modality to control interactive contents in computers. Nowadays, eye tracking is not only expected to be a personal assistive technology, but also to be a controller for interactive contents in a public display. Instead of fixational eye movement, smooth pursuit eye movement has been used for object selection in gaze-based interactive applications. However, previous works did not consider various similarity measures for spontaneous object selection. Hence, no information on how different similarity measures affect performance of object selection. To fill this gap, we compared two similarity measures — Euclidean distance and Pearson's product moment coefficient — for object selection. We presented simple interactive applications containing four dynamic objects, each of which was presented subsequently or simultaneously. The participants were asked to select the objects by gazing and following the trajectory of the moving objects. Our results show that object selection with Euclidean distance achieved superior accuracy (78.65%) compared with object selection with Pearson's product moment coefficient (57.38%). In future, our results maybe used as a guideline for development of spontaneous gaze-based interactive application.
基于平滑追踪眼球运动的交互式应用中对象选择的相似性度量
在各种数字技术中基于注视的交互是一个快速发展的研究领域。眼动追踪提供了另一种输入方式来控制计算机中的交互式内容。如今,眼动追踪不仅有望成为一种个人辅助技术,而且有望成为公共展示中交互式内容的控制器。在基于注视的交互应用中,平滑追踪眼动取代了固定眼动来进行对象选择。然而,以往的研究没有考虑到自发对象选择的各种相似性度量。因此,没有关于不同相似性度量如何影响对象选择性能的信息。为了填补这一空白,我们比较了两种相似性度量-欧几里得距离和皮尔逊积矩系数-用于对象选择。我们展示了包含四个动态对象的简单交互式应用程序,每个动态对象随后或同时呈现。参与者被要求通过注视和跟随移动物体的轨迹来选择物体。结果表明,基于欧几里得距离的目标选择准确率(78.65%)优于基于Pearson积矩系数的目标选择准确率(57.38%)。未来,我们的研究结果可以作为自发的基于注视的交互式应用开发的指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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