XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces

João Marcelo Evangelista Belo, A. Feit, Tiare M. Feuchtner, Kaj Grønbæk
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引用次数: 32

Abstract

Arm discomfort is a common issue in Cross Reality applications involving prolonged mid-air interaction. Solving this problem is difficult because of the lack of tools and guidelines for 3D user interface design. Therefore, we propose a method to make existing ergonomic metrics available to creators during design by estimating the interaction cost at each reachable position in the user’s environment. We present XRgonomics, a toolkit to visualize the interaction cost and make it available at runtime, allowing creators to identify UI positions that optimize users’ comfort. Two scenarios show how the toolkit can support 3D UI design and dynamic adaptation of UIs based on spatial constraints. We present results from a walkthrough demonstration, which highlight the potential of XRgonomics to make ergonomics metrics accessible during the design and development of 3D UIs. Finally, we discuss how the toolkit may address design goals beyond ergonomics.
XRgonomics:促进人体工程学3D界面的创建
手臂不适是交叉现实应用中涉及长时间空中交互的常见问题。由于缺乏3D用户界面设计的工具和指导方针,解决这个问题很困难。因此,我们提出了一种方法,通过估算用户环境中每个可到达位置的交互成本,使现有的人体工程学指标在设计期间可供创建者使用。我们提出了XRgonomics,一个可视化交互成本的工具包,并使其在运行时可用,允许创建者识别UI位置,优化用户的舒适度。两个场景展示了该工具包如何支持3D UI设计和基于空间约束的UI动态调整。我们展示了一个演示演示的结果,它突出了XRgonomics在设计和开发3D ui期间使人体工程学指标可访问的潜力。最后,我们讨论了该工具包如何解决人体工程学之外的设计目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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