Playing by/with the rules: Creativity in language, games, and art

Q1 Arts and Humanities
B. Cappelle
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引用次数: 3

Abstract

Abstract Bergs and Kompa (Creativity within and outside the linguistic system. Cognitive Semiotics 13. 1, 2020) discuss creativity in language, which they see as largely rule-bound, as opposed to ‘true,’ rule-breaking creativity in the arts. However, the distinction between intra- and extra-system creativity is not always easy to make. Languages have evolved into efficient systems for communication and occasionally allow for divergences of their own norms, within limits of comprehensibility, just like games are developed to enable maximum player creativity or even rule bending (as in the case of Monopoly Cheaters Edition). The paradox of systems licencing violations of their own norms and rules is similar to the one underlying avant-garde as one or more movements in the history of art, when breaking with expectations was the vogue of the time — hence, somehow to be expected. Judging art as innovative or not also depends on what we adopt as our artistic frame of reference. Furthermore, single works of art or single artists can be ahead of the times in some respects but not in others. Turning again to language, I agree with Bergs and Kompa that competent speakers abide by the rules, which implies such language users also know (perhaps not always fully consciously) how to exploit in-built mechanisms that make them sound creative.
按规则行事:语言、游戏和艺术中的创造力
语言系统内外的创造性。认知符号学1, 2020)讨论语言创造力,他们认为这在很大程度上是受规则约束的,而不是艺术中“真正的”打破规则的创造力。然而,区分系统内和系统外的创造力并不总是那么容易。语言已经发展成为有效的交流系统,并且在可理解的范围内偶尔允许其自身规范的分歧,就像游戏的开发是为了最大限度地发挥玩家的创造力甚至规则弯曲(就像《大富翁作弊版》的情况一样)。系统允许违反自己的规范和规则的悖论类似于艺术史上一个或多个前卫运动的一个潜在问题,当打破期望是当时的时尚时-因此,不知何故被期待。判断艺术是否创新还取决于我们采用什么作为我们的艺术参照系。此外,单个艺术作品或单个艺术家可以在某些方面领先于时代,但在其他方面则不然。再回到语言上,我同意Bergs和Kompa的观点,即有能力的说话者遵守规则,这意味着这些语言使用者也知道(也许并不总是完全有意识的)如何利用内在机制使他们听起来有创造力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Cognitive Semiotics
Cognitive Semiotics Arts and Humanities-Language and Linguistics
CiteScore
2.30
自引率
0.00%
发文量
14
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