Cyber Sports vs. E-Sports: On the Conceptual Framework

A. V. Gapanovich, I. V. Gapanovich
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Abstract

The article discusses the features of esports and the differentiation of the specified concept is carried out with the term “computer sport”. The authors conclude than the term “computer sport” is the category of public law and doesn’t feature the use of such a result of intellectual activity as videogame during the esport competitions. The article indicates that esport differs from computer sport because of the format of competition not the equipment, i.e. that the competitions are conducted in the virtual space. The authors justify that not any game may be the basis of esport, but only the online multiplayer game because it meets the criteria as common playing field. The authors substantiate the complex nature of the relations that make up esports, which have independent legal regulation. These relations are at the junction of public and civil law: the norms of public (sport) law regulates the order of the competition and the legal status of the sportsmen; the norms of civil law establishes the features of videogame use as the object of intellectual property.
网络体育与电子竞技:论概念框架
文章论述了电子竞技的特点,并将电子竞技的具体概念与“计算机运动”进行了区分。作者的结论是,“电脑运动”一词属于公法范畴,不包括在电子竞技比赛中使用电子游戏等智力活动的结果。文章指出,电子竞技与电脑体育的不同之处在于比赛形式而不是比赛设备,即比赛是在虚拟空间进行的。作者认为,并非任何游戏都可以成为电子竞技的基础,只有在线多人游戏才能成为电子竞技的基础,因为它符合普通游戏环境的标准。作者证实了构成电子竞技的关系的复杂性,这些关系具有独立的法律规定。这些关系处于公法和民法的交界处:公法(体育)规范规范着比赛秩序和运动员的法律地位;民法规范确立了电子游戏作为知识产权客体的特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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