Artefacts: Minecraft meets collaborative interactive evolution

Cristinel Patrascu, S. Risi
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引用次数: 9

Abstract

Procedural content generation has shown promise in a variety of different games. In this paper we introduce a new kind of game, called Artefacts, that combines a sandbox-like environment akin to Minecraft with the ability to interactively evolve unique three-dimensional building blocks. Artefacts does not only allow players to collaborate by building larger structures from evolved objects but also to continue evolution of others' artefacts. Results from playtests on three different game iterations indicate that players generally enjoy playing the game and are able to discover a wide variety of different 3D objects. Morever, while there is no explicit goal in Artefacts, the sandbox environment together with the ability to evolve unique shapes does allow for some interesting gameplay to emerge.
人工制品:《我的世界》符合协作互动进化
程序内容生成在许多不同的游戏中都表现出了前景。在本文中,我们将介绍一种名为《artifact》的新游戏,它将类似于《我的世界》的沙盒环境与互动进化独特的三维构建块的能力结合在一起。人工制品不仅允许玩家通过进化的物体建造更大的结构,还允许玩家继续进化其他人的人工制品。三种不同游戏迭代的测试结果表明,玩家普遍喜欢玩游戏,能够发现各种不同的3D物体。此外,虽然在《artifact》中没有明确的目标,但沙盒环境以及进化独特形状的能力确实允许出现一些有趣的游戏玩法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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