Introducing Mokap: A Novel Approach to Creating Serious Games

J. Torrente, Ángel Serrano, Conor Fisk, Breid O’Brien, Wanda Alesky, Baltasar Fernandez-Manjon, P. Kostkova
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引用次数: 8

Abstract

In this paper we introduce Mokap, a novel authoring and development toolset for serious games. Mokap aims to address two specific challenges: provide support for early development stage design and facilitate involvement of domain experts. More specifically, on the one hand, it aims to make serious game authoring possible for people with no technical background. On the other hand, Mokap provides explicit support for activities related to analysis and design, especially useful during the early stages of development. In this sense, Mokap aims to facilitate the transition from the designers' board to the programmers' environment and also to enhance communication between the different roles of the development team. Developed as an open source environment, Mokap is oriented to mobile devices (tablets and smartphones), a kind of technology most educational stakeholders are familiar with. We present the main design concepts behind Mokap, along with some technical insight into the platform and the description of the game Listen With Lemur as a case study.
介绍Mokap:创造严肃游戏的新方法
在本文中,我们将介绍Mokap,这是一款针对严肃游戏的全新创作和开发工具集。Mokap旨在解决两个具体的挑战:为早期开发阶段的设计提供支持,并促进领域专家的参与。更具体地说,一方面,它的目标是让没有技术背景的人也能从事严肃的游戏创作。另一方面,Mokap为与分析和设计相关的活动提供了明确的支持,在开发的早期阶段尤其有用。从这个意义上说,Mokap旨在促进从设计师董事会到程序员环境的过渡,并加强开发团队不同角色之间的沟通。作为一个开源环境,Mokap面向移动设备(平板电脑和智能手机),这是一种大多数教育利益相关者都熟悉的技术。我们将介绍Mokap背后的主要设计理念,以及对该平台的一些技术见解,并以《Listen with Lemur》为例对游戏进行描述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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