An experimental intervention to investigate user perceptions of computer versus manual board wargame

IF 1 Q3 ENGINEERING, MULTIDISCIPLINARY
Jeremy Smith, T. Ringrose, S. Barker
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引用次数: 0

Abstract

Analysis of the literature related to wargaming identifies a requirement for the perception of immersion and engagement in wargaming. The references generally indicate that the computer is less able to facilitate collective engagement than a manual system; however, there is as yet little empirical evidence to support this. There are also suggestions that players perceive manual games differently to a computer wargame. An experiment, derived from the previous analysis, was performed to address the research question: Is there a discernible difference between the levels of players’ engagement in computer wargames versus manual wargames? The experiment provides empirical evidence that there is a difference in players’ engagement with a computer wargame compared to a manual game, in particular with the manual game providing greater engagement with other players. Hence, if engagement between players is to be encouraged and regarded as an important aspect of a wargame for defense applications, then this provides evidence that the manual approach can indeed be better.
一个实验干预调查用户的感知电脑与手动棋盘战争游戏
对兵棋推演相关文献的分析表明,兵棋推演需要沉浸感和参与感。参考文献一般表明,与人工系统相比,计算机不太能够促进集体参与;然而,目前几乎没有经验证据支持这一观点。还有人认为玩家对手动游戏的理解与电脑战争游戏不同。根据之前的分析,我们进行了一个实验来解决这个研究问题:玩家在电脑战争游戏和手动战争游戏中的参与度是否存在明显的差异?该实验提供了经验证据,表明玩家对电脑战争游戏的粘性与手动游戏存在差异,特别是手动游戏提供了与其他玩家更大的粘性。因此,如果玩家之间的互动是被鼓励的,并被视为防御类战争游戏的一个重要方面,那么这就证明了手动方法确实更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.80
自引率
12.50%
发文量
40
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