Motyw podróży w czasie w grach cyfrowych – podstawowe typy mechanik

Q4 Arts and Humanities
Krzysztof Czyżak
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Abstract

This article is an attempt to describe the ways in which the theme of time travel functions in video games. The text presents the two most common types of incorporating time travel into game mechanics. In the first type, an avatar has the ability to manipulate gameworld time. In the second case, time travel is simulated by a transfer of the avatar into a different game area. The article constitutes a step towards more advanced research on time travel in video games.
本文试图描述时间旅行主题在电子游戏中的作用。本文介绍了将时间旅行融入游戏机制的两种最常见类型。在第一种类型中,角色拥有操纵游戏世界时间的能力。在第二种情况下,时间旅行是通过将角色转移到不同的游戏区域来模拟的。这篇文章对电子游戏中的时间旅行进行了更深入的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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