Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR

A. Krekhov, Daniel Preuß, S. Cmentowski, J. Krüger
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引用次数: 7

Abstract

Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other words, the head-mounted display creates a barrier between the player and the audience. We contribute an alternative watching approach consisting of two major components: a dynamic view frustum that renders the game scene from the current spectator position and a one-way mirror in front of the screen. This mirror, together with our silhouetting algorithm, allows seeing the player's reflection at the correct position in the virtual world. An exploratory survey emphasizes the overall positive experience of the viewers in our setup. In particular, the participants enjoyed their ability to explore the virtual surrounding via physical repositioning and to observe the blended player during object manipulations. Apart from requesting a larger screen, the participants expressed a strong need to interact with the player. Consequently, we suggest utilizing our technology as a foundation for novel playful experiences with the overarching goal to transform the passive spectator into a collocated player.
剪影游戏:在VR中观察玩家的交互式单向镜像方法
观看他人玩游戏是数字游戏的一个关键元素,也是游戏用户研究的一个重要方面。然而,观赏性在虚拟现实中并不受欢迎,因为这类游戏强烈依赖于玩家的存在感。换句话说,头戴式显示器在玩家和观众之间制造了障碍。我们提供了一种由两个主要组件组成的替代观看方法:从当前观众位置呈现游戏场景的动态视锥台和屏幕前的单向镜子。这面镜子,连同我们的剪影算法,可以让玩家在虚拟世界的正确位置看到自己的倒影。一项探索性调查强调了我们设置中观众的总体积极体验。特别是,参与者喜欢他们通过物理重新定位探索虚拟环境的能力,并在对象操作期间观察混合玩家。除了要求更大的屏幕外,参与者还表达了与玩家互动的强烈需求。因此,我们建议利用我们的技术作为新颖游戏体验的基础,将被动的观众转变为协同的玩家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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