Never a Dull Moment: Believable Dynamic Character Beat Generation between Game World Events

Kyle Mitchell, C. Pettijohn, Joshua Mccoy
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引用次数: 1

Abstract

This work presents a heterogeneous system using ABL, CiF, and a virtual game world to demonstrate how dynamic character beats can be used to preserve believability across game world events. We describe the individual components used in our system and detail how each component contributes to the alignment of physical and mental contexts of NPC agents. Finally, we provide a brief account of the demo experience showcasing our system’s capabilities.
从不沉闷的时刻:游戏世界事件之间可信的动态角色节拍生成
这项工作展示了一个使用ABL, CiF和虚拟游戏世界的异构系统,以演示如何使用动态角色节拍来保持游戏世界事件的可信度。我们描述了系统中使用的各个组件,并详细说明了每个组件如何有助于NPC代理的物理和心理环境的对齐。最后,我们简要介绍了展示系统功能的演示体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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