Applications of affordance and cognitive ergonomics in virtual design: A digital camera as an illustrative case

Mo Chen, G. Fadel, Ivan Mata
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引用次数: 4

Abstract

Affordance-based design (ABD) plays an important role in identifying interactions, especially effortless ones, between users and artifacts. Cognitive ergonomics extends our understanding of this effortless interaction. This study combines the two design methodologies together in order to reduce cognitive friction in using digital products. The design process of a compact digital camera is selected as a case study that includes the design of the physical shape for a camera and of its user interface. In designing a product shape, a design toolbox was developed that integrated a modified multi-objective genetic algorithm and the ABD, which was named as affordance-based interactive genetic algorithm. Using this toolbox and interactive user feedback, the camera design evolves toward a product that better satisfies the users. User interfaces (UIs) including linear and elliptic layouts were subsequently designed based on cognitive ergonomics. A predictive tool of UI, the Cog Tool, was used to evaluate the performance of skilled users on a given task by correlating the overall task completion time. Finally, this research has the potential to not only effectively address the shortcomings of the design of consumer electronics but also enrich the generation of design solutions during the preliminary design phase of such products.
可视性与认知工效学在虚拟设计中的应用:以数码相机为例
基于可视性的设计(ABD)在识别用户和工件之间的交互(尤其是不费力的交互)方面起着重要作用。认知工效学扩展了我们对这种轻松互动的理解。本研究将两种设计方法结合在一起,以减少使用数字产品的认知摩擦。一个紧凑的数码相机的设计过程被选择作为一个案例研究,包括相机的物理形状和它的用户界面的设计。在产品形状设计中,将改进的多目标遗传算法与ABD相结合,开发了一个设计工具箱,称为基于可视性的交互式遗传算法。使用这个工具箱和交互式用户反馈,相机设计朝着更好地满足用户的产品发展。随后,基于认知人机工程学设计了线性和椭圆布局的用户界面。用户界面的预测工具,齿轮工具,通过关联整体任务完成时间来评估熟练用户在给定任务上的表现。最后,本研究不仅有潜力有效地解决消费电子产品设计的缺点,而且在此类产品的初步设计阶段丰富设计解决方案的生成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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