Design and implementation of a scalable system architecture for embedded multimedia terminal

Bin Zhang, Shan Zeng, Re Xu, Dong-Yu Guo, Junbu Yan, Wei Wang
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引用次数: 4

Abstract

Currently the extensive application of embedded multimedia processing calls for requirement of hardware acceleration and multi-function expansion, it firmly requires an scalable and efficient design of system architecture for embedded multimedia processing terminal. At first, system architecture with distinct structures and reasonable modules is designed, a simplified multimedia framework is designed for embedded application, which includes a scheduler and a multimedia processing engine based on FFMPEG. The design of engine interfaces focuses on compatibility and scalability to deal with a variety of applied requirements. Then, embedded multimedia processing software is implemented based on the system architecture design. A scheduling program which schedules modules is implemented. A media player engine with scalable software interfaces is developed. Eventually, on Real 6410 platform, an embedded multimedia system is built, which makes use of LINUX Framebuffer device driver interface to display video and ALSA library to play audio for testing the system. The actual operation result proves that system architecture design simplifies the multimedia processing and supports multiple media formats as well as hardware acceleration. The scalability and efficiency make it suitable for embedded application.
嵌入式多媒体终端可扩展系统架构的设计与实现
当前嵌入式多媒体处理的广泛应用对硬件加速和多功能扩展提出了要求,这就坚定地要求嵌入式多媒体处理终端的系统架构设计具有可扩展性和高效性。首先,设计了结构清晰、模块合理的系统体系结构,并针对嵌入式应用设计了一个简化的多媒体框架,包括调度程序和基于FFMPEG的多媒体处理引擎。引擎接口的设计侧重于兼容性和可伸缩性,以处理各种应用需求。在系统架构设计的基础上,实现了嵌入式多媒体处理软件。实现了对模块进行调度的调度程序。开发了一个具有可扩展软件接口的媒体播放器引擎。最后,在Real 6410平台上搭建了一个嵌入式多媒体系统,利用LINUX Framebuffer设备驱动接口显示视频,利用ALSA库播放音频,对系统进行测试。实际运行结果表明,系统架构设计简化了多媒体处理,支持多种媒体格式,并具有硬件加速能力。它的可扩展性和高效性使其适合嵌入式应用。
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