Questioning Popular Culture: Future Technology In Ready Player One

IF 0.6 Q3 LINGUISTICS
Muhammad Iman Rafif, Achmad Munjid
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引用次数: 0

Abstract

This study investigates the impact of future technology products, as one of the parts of popular culture, on society in the science fiction novel Ready Player One by Ernest Cline (2011) and on our current society. The primary data of this study were taken from the novel. The results reveal that the effects of popular culture, specifically the products of technology, on modern society are enormous compared to the society in the novel. The similarities and differences between the technological aspects portrayed in the story compared to the current modern world are revealed to know what really happens and going to happen in the future.
质疑流行文化:《头号玩家》中的未来技术
本研究调查了未来科技产品的影响,作为流行文化的一部分,在欧内斯特·克莱恩(2011)的科幻小说《头号玩家》中对社会和我们当前社会的影响。本研究的主要资料摘自小说。结果表明,与小说中的社会相比,大众文化,特别是技术产品对现代社会的影响是巨大的。揭示了故事中所描绘的技术方面与当前现代世界的异同,从而了解未来真正发生和将要发生的事情。
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来源期刊
Mental Lexicon
Mental Lexicon LINGUISTICS-
CiteScore
1.50
自引率
0.00%
发文量
11
期刊介绍: The Mental Lexicon is an interdisciplinary journal that provides an international forum for research that bears on the issues of the representation and processing of words in the mind and brain. We encourage both the submission of original research and reviews of significant new developments in the understanding of the mental lexicon. The journal publishes work that includes, but is not limited to the following: Models of the representation of words in the mind Computational models of lexical access and production Experimental investigations of lexical processing Neurolinguistic studies of lexical impairment. Functional neuroimaging and lexical representation in the brain Lexical development across the lifespan Lexical processing in second language acquisition The bilingual mental lexicon Lexical and morphological structure across languages Formal models of lexical structure Corpus research on the lexicon New experimental paradigms and statistical techniques for mental lexicon research.
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