Asynchronous video coding for wireless transport

D. G. Messerschmidt, J. M. Reason, A. Lao
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引用次数: 0

Abstract

Wireless access to continuous-media services is becoming increasingly prevalent. An interactive video service is one such service, but existing compression standards are unsatisfactory for wireless packet-video services. We propose a novel strategy for video transport using a layered source coder in conjunction with a variable quality-of-service, multiple-substream abstraction for the transport. This abstraction specifically addresses the need to simultaneously obtain high spectral efficiency, good subjective quality and low perceptual delay on a wireless channel (perceptual delay is the effective end-to-end latency observed by the user). The abstraction also addresses the heterogenous transport resulting from the concatenation of a wireless access link with a broadband backbone network. We use asynchronous video reconstruction, running counter to current techniques which use strictly synchronous video processing. By doing so, we hope to achieve a perceptual delay that is much lower than the worst-case transport delay. By identifying packets to the transport with relaxed reliability and/or delay requirements, the transport can achieve high traffic capacity. Reasonable and promising simulation results are achieved, although much work remains on achieving significant video compression in this environment.
用于无线传输的异步视频编码
无线接入连续媒体服务正变得越来越普遍。交互式视频服务就是这样一种服务,但是现有的压缩标准对于无线分组视频服务来说并不令人满意。我们提出了一种新的视频传输策略,使用分层源编码器与可变服务质量、多子流抽象的传输相结合。这种抽象专门解决了在无线信道上同时获得高频谱效率、良好主观质量和低感知延迟的需求(感知延迟是用户观察到的有效端到端延迟)。该抽象还处理了由于无线接入链路与宽带骨干网的连接而产生的异构传输。我们采用异步视频重建,这与目前严格使用同步视频处理的技术相反。通过这样做,我们希望实现远低于最坏情况下传输延迟的感知延迟。通过以宽松的可靠性和/或延迟要求识别传输的数据包,传输可以实现高流量容量。尽管要在这种环境下实现显著的视频压缩还有很多工作要做,但还是获得了合理且有希望的仿真结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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