The Creative Proteus Effect: How Self-Similarity, Embodiment, and Priming of Creative Stereotypes with Avatars Influences Creative Ideation

A. D. Rooij, S. Land, Shelly van Erp
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引用次数: 21

Abstract

Creative ideation can be enhanced in 3D virtual environments by manipulating the appearance of a user's avatar so that it primes a creative stereotype. However, not much is known about the factors that influence the effectiveness of using avatars to enhance creativity. In this study we investigate experimentally whether the degree to which users identify with their avatar moderates their actual ability to generate creative ideas. The results suggest that a non-creative avatar (office worker stereotype) diminishes creativity, but our creative avatar (artist stereotype) does not augment creativity. The similarity in appearance between the user and its avatar positively moderates, whereas its perceived embodiment with the avatar negatively moderates the ability to generate creative ideas. However, the study also suggests that self-similarity might be an even more effective way to support creative ideation than priming creative stereotypes. Therefore, this study (i) contributes that self-similarity and embodiment moderate the effectiveness of using an avatar to prime creative stereotypes to enhance creative ideation, and (ii) points toward a novel way to enhance creative ideation in virtual environments, by using avatars that look just like yourself.
创造性的普罗特斯效应:自我相似性、化身化和启动创造性刻板印象如何影响创造性思维
在3D虚拟环境中,可以通过操纵用户头像的外观来增强创造性思维,从而引发创造性刻板印象。然而,对于影响使用虚拟形象来增强创造力的有效性的因素,我们了解的并不多。在这项研究中,我们实验调查了用户认同他们的虚拟形象的程度是否会调节他们产生创造性想法的实际能力。结果表明,一个非创造性的化身(办公室工作人员的刻板印象)会削弱创造力,但我们的创造性化身(艺术家的刻板印象)不会增加创造力。用户与其虚拟形象之间的外表相似性会积极调节用户产生创造性想法的能力,而虚拟形象的感知化身则会消极调节用户产生创造性想法的能力。然而,该研究还表明,自我相似性可能是一种比启动创造性刻板印象更有效的支持创造性思维的方式。因此,本研究(i)表明,自相似性和化身调节了使用虚拟形象来启动创造性刻板印象以增强创造性思维的有效性;(ii)指出了一种新的方法,通过使用与自己看起来很像的虚拟形象来增强虚拟环境中的创造性思维。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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