Multiplayer game for DDoS attacks resilience in ad hoc networks

A. Michalas, N. Komninos, N. Prasad
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引用次数: 16

Abstract

This paper proposes a multiplayer game to prevent Distributed Denial of Service attack (DDoS) in ad hoc networks. The multiplayer game is based on game theory and cryptographic puzzles. We divide requests from nodes into separate groups which decreases the ability of malicious nodes to cooperate with one another in order to effectively make a DDoS attack. Finally, through our experiments we have shown that the total overhead of the multiplayer game as well as the the total time that each node needs to be served is affordable for devices that have limited resources and for environments like ad hoc networks where nodes must exchange information really fast.
针对自组织网络中DDoS攻击弹性的多人游戏
提出了一种在自组织网络中防止分布式拒绝服务攻击(DDoS)的多人博弈方法。这款多人游戏基于博弈论和密码谜题。我们将来自节点的请求划分为不同的组,从而降低了恶意节点之间相互合作的能力,从而有效地进行DDoS攻击。最后,通过我们的实验,我们已经证明了多人游戏的总开销以及每个节点需要服务的总时间对于资源有限的设备和节点必须快速交换信息的自组织网络等环境来说是可以承受的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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