Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay

Joshua Newn, Fraser Allison, Eduardo Velloso, F. Vetere
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引用次数: 38

Abstract

In competitive co-located gameplay, players use their opponents' gaze to make predictions about their plans while simultaneously managing their own gaze to avoid giving away their plans. This socially competitive dimension is lacking in most online games, where players are out of sight of each other. We conducted a lab study using a strategic online game; finding that (1) players are better at discerning their opponent's plans when shown a live visualisation of the opponent's gaze, and (2) players who are aware that their gaze is tracked will manipulate their gaze to keep their intentions hidden. We describe the strategies that players employed, to various degrees of success, to deceive their opponent through their gaze behaviour. This gaze-based deception adds an effortful and challenging aspect to the competition. Lastly, we discuss the various implications of our findings and its applicability for future game design.
外观可能具有欺骗性:在战略玩法中使用凝视视觉来预测和误导对手
在竞争共存的玩法中,玩家利用对手的目光来预测自己的计划,同时控制自己的目光,避免泄露自己的计划。这种社交竞争维度在大多数在线游戏中都是缺乏的,因为玩家之间看不到彼此。我们使用一款战略网络游戏进行了一项实验室研究;发现(1)当玩家看到对手的视线时,他们更善于辨别对手的计划;(2)意识到自己的视线被跟踪的玩家会操纵自己的视线,以隐藏自己的意图。我们描述了玩家通过凝视行为欺骗对手的策略,这些策略取得了不同程度的成功。这种以目光为基础的欺骗增加了竞争的难度和挑战性。最后,我们将讨论这些发现的各种含义及其对未来游戏设计的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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