Regarding Value in Digital Serendipitous Interactions

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY
Ricardo Melo, Miguel Carvalhais
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引用次数: 6

Abstract

Digital technologies have become our privileged method of interacting with information. With their ubiquity, and focus on personalisation, optimisation and functionality, chance and accidental interactions in the Digital Medium are being replaced with filtered, predictable and known ones, limiting the scope of possible user experiences. In order to promote the design of richer experiences that go beyond the functionally-driven paradigm, we propose that digital systems be designed in order to favour serendipity. Through a literature-based analysis of serendipity, we explore the distinct meanings of value that are possible with serendipitous systems, offering examples of the current state of the art, observing the methods used to do so, and proposing a possible typology, while highlighting unexplored fields, experiences and interactions.
关于数字偶然性互动的价值
数字技术已经成为我们与信息互动的特权方式。随着数字媒体的普及,以及对个性化、优化和功能性的关注,数字媒体中的偶然性和偶然性互动正在被过滤、可预测和已知的互动所取代,从而限制了可能的用户体验范围。为了促进超越功能驱动范式的更丰富体验的设计,我们建议设计数字系统以支持意外发现。通过对偶然性的文献分析,我们探索了偶然性系统可能产生的价值的不同含义,提供了当前艺术状态的例子,观察了用于这样做的方法,并提出了一种可能的类型学,同时强调了未探索的领域、经验和互动。
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来源期刊
Journal of Science and Technology of the Arts
Journal of Science and Technology of the Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
0
审稿时长
12 weeks
期刊介绍: The Journal of Science and Technology of the Arts (CITARJ) covers a wide range of topics related to the study and practice of Artistic work approached through Science and Technology, including: -Aesthetics of New Media- Audiovisual and Cinematic Art- Computer Music- Digital Arts - Digital Culture- Generative Art/Systems- Interactive Art - Interactive Multimedia- Interactive Sound- New Interfaces for Digital Expression- New Media Art- Tangible interfaces.
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