{"title":"The First 500 Mistakes You Will Make While Streaming on Twitch.tv","authors":"Chris Markman, Kasper Kimura, Molly Wallner","doi":"10.6017/ital.v41i3.15475","DOIUrl":null,"url":null,"abstract":"Three librarians at the Mitchell Park branch of the Palo Alto City Library detail two years of lessons learned while streming a virtual event series on Twitch.tv for the first time. This series, titled Teach a Librarian How to Play Videogames, began at the start of the COVID-19 pandemic. We hope this article will inspire you to try something new with your library events, and encourage readers to learn from these mistakes and build off our success.","PeriodicalId":50361,"journal":{"name":"Information Technology and Libraries","volume":null,"pages":null},"PeriodicalIF":1.5000,"publicationDate":"2022-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Technology and Libraries","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.6017/ital.v41i3.15475","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Three librarians at the Mitchell Park branch of the Palo Alto City Library detail two years of lessons learned while streming a virtual event series on Twitch.tv for the first time. This series, titled Teach a Librarian How to Play Videogames, began at the start of the COVID-19 pandemic. We hope this article will inspire you to try something new with your library events, and encourage readers to learn from these mistakes and build off our success.
期刊介绍:
Information Technology and Libraries publishes original material related to all aspects of information technology in all types of libraries. Topic areas include, but are not limited to, library automation, digital libraries, metadata, identity management, distributed systems and networks, computer security, intellectual property rights, technical standards, geographic information systems, desktop applications, information discovery tools, web-scale library services, cloud computing, digital preservation, data curation, virtualization, search-engine optimization, emerging technologies, social networking, open data, the semantic web, mobile services and applications, usability, universal access to technology, library consortia, vendor relations, and digital humanities.