Do Gender, Types of VR Game, & Virtual Presence Matter in VR Games?

Namhyun Um
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引用次数: 1

Abstract

VR technology has become a game changer in the game industry. VR game market has increased exponentially worldwide. The current study is designed to examine effects of VR game players’ gender (male vs. female), types of VR games (solo game vs. multiplayer game), and the level of perceived virtual presence (low virtual presence vs. high virtual presence) on enjoyment and intention to replay. Study findings suggest that male players, after playing VR games, showed higher enjoyment and intention to replay VR games. In terms of types of VR games, multiplayer VR games lead to higher enjoyment intention to replay than solo play games. Finally, this study found that the high level of perceived virtual presence incur higher enjoyment and intention to replay than the low level of perceived virtual presence in playing VR games. Practical implications were discussed in the last section of this paper.
性别、VR游戏类型和虚拟存在对VR游戏有影响吗?
VR技术已经成为游戏行业的游戏规则改变者。全球VR游戏市场呈指数级增长。目前的研究旨在检验VR游戏玩家的性别(男性vs女性)、VR游戏类型(单人游戏vs多人游戏)以及感知到的虚拟存在水平(低虚拟存在vs高虚拟存在)对享受和重玩意图的影响。研究结果表明,男性玩家在玩过虚拟现实游戏后,表现出更高的乐趣和重玩虚拟现实游戏的意愿。从虚拟现实游戏类型来看,多人虚拟现实游戏比单人虚拟现实游戏具有更高的重玩享受意愿。最后,本研究发现,高水平的虚拟存在感比低水平的虚拟存在感在玩VR游戏时产生更高的享受和重玩意愿。本文的最后一节讨论了实际意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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