Development of Table Tennis Learning Media Based on Android Applications

Melya Nur Herliana, Haikal Millah, S. Purnama
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引用次数: 1

Abstract

This study aims to develop a table tennis learning media based on an android application that is tested for its product feasibility and can be used in lectures both online and as a guide in offline lectures. The research carried out was only up to the development or development stage because the other purpose of this research was only to develop and produce a table tennis learning media product based on an android application called "B-PONG" (Basic Ping-Pong). Ping-Pong is another name for table tennis and is already popular among the public. The instrument used in this research is a questionnaire/questionnaire given to experts/experts to determine or assess eligibility according to the validator's expertise so that it is validated by 3 experts/experts including table tennis material experts, physical education learning media experts, technical and informatics experts. In addition, a questionnaire/questionnaire is also given for users (students) to get feedback from users. The results of product validation indicate that the table tennis learning media "B-Pong" is categorized as good and suitable for use in the learning process. The results of the response to the use of the table tennis learning media product "B-Pong" are also categorized as good. Based on the results of the three experts, and the product usability test, the table tennis learning media product "B-Pong" is said to be feasible and can be used in the table tennis learning process. The next research plan will test the effectiveness of the product so that it can be seen the effect of "B-Pong" media when used in the table tennis learning process.
基于Android应用的乒乓球学习媒体的开发
本研究旨在开发一款基于android应用程序的乒乓球学习媒体,并对其进行产品可行性测试,既可以用于在线讲座,也可以作为线下讲座的指导。由于本研究的另一个目的只是开发和生产一款基于android应用程序的乒乓球学习媒体产品,名为“B-PONG”(Basic乒乓),所以所进行的研究只到了开发或开发阶段。乒乓球是乒乓球的另一个名字,在公众中已经很受欢迎了。本研究使用的工具是一份问卷/问卷,发给专家/专家,根据验证者的专业知识来确定或评估合格性,由乒乓球材料专家、体育学习媒体专家、技术和信息学专家3名专家/专家进行验证。此外,还会给用户(学生)发放一份问卷/调查问卷,以获取用户的反馈。产品验证结果表明,乒乓球学习媒体“B-Pong”被归类为良好的,适合在学习过程中使用。使用乒乓球学习媒体产品“B-Pong”的反应结果也属于良好。根据三位专家的研究结果和产品可用性测试,认为乒乓球学习媒体产品“B-Pong”是可行的,可以在乒乓球学习过程中使用。下一个研究计划将测试产品的有效性,以便看到“B-Pong”媒体在乒乓球学习过程中使用的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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6 weeks
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