Internationalisation of the Korean online game industry: exemplified through the case of NCsoft

Q4 Social Sciences
P. Ström, M. Ernkvist
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引用次数: 15

Abstract

Companies from Korea have become leading actors in the rapidly growing global online game market, being a knowledge and creativity intensive industry. The development of the industry raises a number of questions of the internationalisation process of companies in the intersection of creative- and technology-intensive industries. Co-evolution with user groups also requires interpretation and linkages to knowledge of local user preferences, creating additional challenges in the internationalisation strategy, through the product-service interaction. This paper explores the internationalisation efforts of the Korean online game industry through a case study of the country’s leading online game company.
韩国网络游戏产业的国际化:以NCsoft为例
韩国企业在快速增长的全球网络游戏市场中成为了主角,这是一个知识和创意密集型产业。该行业的发展提出了许多关于公司在创意和技术密集型产业交叉点的国际化进程的问题。与用户群体的共同进化还需要解释和联系当地用户偏好的知识,通过产品-服务互动在国际化战略中创造额外的挑战。本文通过对韩国领先的网络游戏公司的案例研究,探讨了韩国网络游戏产业的国际化努力。
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来源期刊
International Journal of Technology and Globalisation
International Journal of Technology and Globalisation Social Sciences-Political Science and International Relations
自引率
0.00%
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期刊介绍: The IJTG provides a refereed and authoritative source of analysis on the interactions between technological innovation and globalisation. It serves as an international forum for exchange of ideas and views on the global implications of technology for economic growth, sustainable development and international security. IJTG aims to promote communication among policy makers, experts and professionals in government, industry, academia and civil society. IJTG is co-sponsored by the Science, Technology and Globalisation Project at Harvard University"s Belfer Center for Science and International Affairs and the Science, Technology and Innovation Program, housed in Harvard University"s Center for International Development.
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