{"title":"Introduction: How European Players Captured the Computer and Created the Scenes","authors":"G. Alberts, R. Oldenziel","doi":"10.1007/978-1-4471-5493-8_1","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":81446,"journal":{"name":"History & computing","volume":"6 ","pages":"1-22"},"PeriodicalIF":0.0000,"publicationDate":"2014-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"History & computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-1-4471-5493-8_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}