Dissemination, assessment and management of historic buildings by thematic virtual tours and 3D models

IF 1.6 N/A ARCHAEOLOGY
M. De Fino, S. Bruno, F. Fatiguso
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引用次数: 6

Abstract

The digitalization of the historical-architectural heritage for virtual reality (VR) applications is crucial within the contemporary scientific and technical debate for several aspects. In fact, beyond the exploration for education and entertainment purposes, the employment of three-dimensional (3D) reality-based and computer-based models and environments seems to be very promising for performance assessment and risk management as well. Particularly, in order to develop and validate smart, low-cost and user-friendly tools, which might apply even in cases of limited time and budget, the present paper is going to propose a methodological workflow based on thematic virtual tours of 360° scenes, which integrate a variety of informative contents and digital products as external hotspots/switches. The VR tours, where 3D models might play a key role for an accurate representation of relevant parts and/or analytical elaboration of further data, are conceived as flexible and scalable solutions, supporting users, technicians and authorities through remote access, diagnosis of the state of conservation and communication of safety measures. The application of the proposed methods and techniques to a representative case study, the Norman-Swabian Castle of Gioia del Colle (Ba), South Italy, is presented in order to illustrate the achievable results and highlight the benefit of innovative “digital” solutions for data collection, storage and communication, compared to the traditional “analogical” practices. In detail, a Web-GIS platform, developed within a previous research project, is integrated with direct links to three thematic virtual tours that provide added contents for inclusive dissemination (timeline schemes, aerial views, 3D sculptural and architectural details), performance assessment (diagnostic reports, decay maps, 3D reconstructions of technical components) and risk management (exit signs, help instructions, warnings). Thus, the VR tours, while documenting realistically the state of the site, might act as host environments of digital products, at increasing complexity, all displayed according to an intuitive and accessible communication approach.Highlights:• Virtual tours of 360° scenes, linking thematic digital contents, are proposed as intuitive and versatile tools for smart documentation, conservation and protection of historical buildings.• The role of 3D reality-based and computer-based models is discussed toward their integration and correlation within thematic virtual tours of 360° scenes.• The potential of immersive environments for sharing knowledge about conservation issues and training users on safety measures in historic buildings is underlined.
通过主题虚拟旅游和3D模型传播、评估和管理历史建筑
虚拟现实(VR)应用的历史建筑遗产数字化在当代科学和技术辩论的几个方面至关重要。事实上,除了出于教育和娱乐目的的探索之外,使用基于三维现实和计算机的模型和环境似乎对绩效评估和风险管理也很有前景。特别是,为了开发和验证智能、低成本和用户友好的工具,即使在时间和预算有限的情况下也可能适用,本文将提出一种基于360°场景主题虚拟游览的方法论工作流程,该工作流程将各种信息内容和数字产品作为外部热点/开关进行集成。虚拟现实之旅,3D模型可能在准确表示相关部分和/或分析进一步数据方面发挥关键作用,被视为灵活和可扩展的解决方案,通过远程访问、诊断保护状态和沟通安全措施来支持用户、技术人员和当局。将所提出的方法和技术应用于一个具有代表性的案例研究,即意大利南部Gioia del Colle(Ba)的Norman Swabian城堡,以说明可实现的结果,并强调与传统的“类比”实践相比,数据收集、存储和通信的创新“数字”解决方案的好处。详细地说,在之前的一个研究项目中开发的网络GIS平台与三个主题虚拟之旅的直接链接相结合,为包容性传播提供了额外的内容(时间线方案、鸟瞰图、3D雕塑和建筑细节),性能评估(诊断报告、衰变图、技术部件的3D重建)和风险管理(出口标志、帮助说明、警告)。因此,虚拟现实之旅在真实地记录网站状态的同时,可能会成为数字产品的宿主环境,其复杂性越来越高,所有这些都是根据直观和可访问的通信方法显示的。亮点:•360°场景的虚拟游览,链接主题数字内容,被认为是智能记录、历史建筑保护和保护的直观而通用的工具。•讨论了基于3D现实和基于计算机的模型在360°场景主题虚拟之旅中的集成和关联作用。•强调了沉浸式环境在分享保护问题知识和培训用户历史建筑安全措施方面的潜力。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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