Chronotopes and Social Types in South Korean Digital Gaming

IF 1 4区 社会学 Q2 ANTHROPOLOGY
Signs and Society Pub Date : 2019-01-01 DOI:10.1086/700704
Stephen C. Rea
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引用次数: 8

Abstract

This article examines a South Korean cultural chronotope from the perspective of Korea’s world-renowned digital gaming culture, including its professional electronic sports (e-sports) scene and the experiences of amateur gamers in online gaming cafés (PC bang). My analysis centers on two of Korean digital gaming culture’s recognizable social types and the spatiotemporal qualities of their play: professional gamers and the quickness embodied in their e-sports performances; and a specific kind of amateur PC bang gamer who is more socially isolated and whose engagement with games is slow and repetitive. I argue that through their performances in digital games’ virtual and actual-world participation frameworks, gamers orient to these social types in ways that differentially construe their relationships to semiotic depictions of places, times, and personhoods. Thinking through these orientations and their spatial, temporal, and social qualities is critical to understanding chronotopic representations of contemporary Korea.
韩国数字游戏的时代制和社交类型
本文从韩国享誉世界的数字游戏文化,包括其职业电子竞技(e-sports)场景和业余游戏玩家在网络游戏咖啡厅(PC bang)的经历的角度来研究韩国文化计时器。我的分析主要集中在韩国数字游戏文化的两种可识别的社交类型及其游戏的时空特征上:职业玩家及其电子竞技表现中体现的速度;以及一种特殊类型的业余PC游戏玩家,他们更孤立,对游戏的投入缓慢且重复。我认为,通过他们在数字游戏的虚拟和现实世界参与框架中的表现,玩家以不同的方式定位这些社交类型,以不同的方式解释他们与地点、时间和人物的符号学描述的关系。思考这些方向及其空间、时间和社会品质对于理解当代韩国的时间表征至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Signs and Society
Signs and Society Multiple-
CiteScore
1.70
自引率
0.00%
发文量
14
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