Design of a location-based augmented reality game for the development of key 21st century competences in primary education

IF 2.4 Q1 EDUCATION & EDUCATIONAL RESEARCH
Filippos N. Tzortzoglou, Panagiotis Kosmas, Lucy Avraamidou
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引用次数: 0

Abstract

The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of “EcoAegean”, an ARG for mobile devices, which was implemented in primary classroom environments to support the development of students’ key competences in the context of sustainability. The game was created using an open augmented reality software platform and its design was based on contemporary theoretical underpinnings regarding the use of such games in educational contexts. In the first section of the paper, we describe the design procedures of the learning scenario as well as the game itself. In the last section of the paper, we offer a set of critical insights on the design and implementation of mobile augmented reality games for the purpose of supporting students’ development of key 21st century competences.
设计一款基于位置的增强现实游戏,以培养21世纪小学教育的关键能力
在过去的十年里,增强现实游戏在教育中的使用越来越受到课程开发人员、教师和研究人员的关注。研究结果表明,ARG可以促进有意义的学习环境,培养21世纪的关键能力。本文介绍了“EcoAegean”的设计过程,这是一种针对移动设备的ARG,在小学课堂环境中实施,以支持学生在可持续发展的背景下的关键能力发展。该游戏是使用开放的增强现实软件平台创建的,其设计基于在教育背景下使用此类游戏的当代理论基础。在论文的第一部分,我们描述了学习场景的设计过程以及游戏本身。在论文的最后一部分,我们提供了一系列关于移动增强现实游戏设计和实现的关键见解,以支持学生发展21世纪的关键能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Contemporary Educational Technology
Contemporary Educational Technology Social Sciences-Education
CiteScore
6.20
自引率
0.00%
发文量
55
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