Arabic-English Code-Switching in the Saudi Video Gaming Community: A Sociolinguistic Perspective

Farah Sulaiman AlBathi
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Abstract

In this sociolinguistics paper, I discuss code-switching behaviour while playing an online video game. The purpose of the study is to bridge the knowledge gap in the literature regarding code-switching within the Saudi Arabian gaming community. Although a significant amount of research has been carried out on the topic of code-switching, the phenomenon of code-switching among online gamers has received little attention. The focus of this research is Saudi online gamers playing online video games, specifically Overwatch (a team-based online multiplayer game). The research questions investigated how the game format (casual or ranked) and the age of the players influence the occurrence of code-switching. Data collection was based on a quantitative approach and participating in Overwatch matches. Observing the presence of players and their frequency of code-switching allowed for the creation of objective data. The findings indicate that both the format of Overwatch matches and the age of the players had an impact on code-switching. Matches that took place in an intense setting (ranked matches) had more instances of code-switching than those in a casual setting. The results show that the age of the players affected code-switching because younger players were less likely to code-switch than older players were. The research illuminates the ways in which individuals who are part of Saudi Arabia’s gaming community interact with one another and sheds light on the online settings in which code-switching is most prevalent. Future studies should investigate other video game genres to broaden the understanding of the phenomenon of code-switching in online video games.
沙特电子游戏社区的阿拉伯-英语代码转换:社会语言学视角
在这篇社会语言学论文中,我讨论了玩在线视频游戏时的代码转换行为。该研究的目的是弥合文献中关于沙特阿拉伯游戏社区代码转换的知识差距。尽管对语码转换这一话题进行了大量的研究,但网络游戏玩家的语码转换现象却很少受到关注。这项研究的重点是沙特在线游戏玩家玩在线视频游戏,特别是守望先锋(一款基于团队的在线多人游戏)。研究问题调查了游戏形式(休闲或排名)和玩家年龄如何影响代码转换的发生。数据收集是基于定量方法和参与《守望先锋》比赛。通过观察玩家的存在以及他们切换代码的频率,我们便能够创造出客观的数据。研究结果表明,守望先锋比赛的形式和玩家的年龄都对代码转换有影响。发生在激烈环境中的比赛(排名比赛)比发生在休闲环境中的比赛有更多的代码转换实例。结果表明,球员的年龄影响代码转换,因为年轻球员比年长球员更不可能进行代码转换。该研究阐明了沙特阿拉伯游戏社区中的个人相互交流的方式,并揭示了代码转换最普遍的在线环境。未来的研究应该调查其他类型的电子游戏,以扩大对网络电子游戏中语码转换现象的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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