New motivations: Change over time in motivations for mobile gaming

IF 0.7 Q3 COMMUNICATION
Stephen Carradini, Anya Hommadova Lu
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引用次数: 3

Abstract

Many studies of motivations for game play do not consider change in motivations over time. Given the depth of motivations research, this gap seems unusual. In this article, we explore the motivations that players have for beginning, continuing and quitting play in the mobile massively multiplayer online real-time strategy (MMMORTS) gameLords Mobileby reporting on a nineteen-month virtual ethnography. We found that players often download the game due to external motivators such as ads or a reward for playing the game. People often stay playing the game due to game mechanics that strongly encourage the player to form relationships with other players. Players often quit the game due to conflicts with their offline obligations or due to lack of interest in the game. Observing the beginning, middle and end of game play shows that players change motivations over time and respond to external motivators in addition to internal motivators.
新动机:手机游戏的动机会随着时间而改变
许多关于游戏动机的研究没有考虑动机随时间的变化。考虑到动机研究的深度,这种差距似乎不同寻常。在这篇文章中,我们探讨了玩家在移动大规模多人在线实时策略(MMMORTS)游戏中开始、继续和退出游戏的动机。我们发现,玩家下载游戏往往是由于外部激励因素,如广告或游戏奖励。人们通常会继续玩游戏,因为游戏机制强烈鼓励玩家与其他玩家建立关系。玩家经常因为与离线义务冲突或对游戏缺乏兴趣而退出游戏。观察游戏的开始、中期和结束表明,玩家会随着时间的推移改变动机,并对内部动机之外的外部动机做出反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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