Telematic performance and the challenge of latency

IF 0.6 0 MUSIC
Michael Rofe, F. Reuben
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引用次数: 16

Abstract

Any attempt to perform music over a network requires engagement with the issue of latency. Either latency needs to be reduced to the point where it is no longer noticeable or creative alternatives to working with latency need to be developed. Given that Online Orchestra aimed to enable performance in community contexts, where significant bandwidth and specialist equipment were not available, it would not be possible to reduce latency below the 20–30ms cut-off at which it becomes noticeable. Instead, Online Orchestra developed new software that controls network latency, locking it to musical tempo. This in turn enabled musicians to perform precise rhythmic music in a latency-rich environment.
远程信息处理性能和延迟的挑战
任何在网络上播放音乐的尝试都需要解决延迟问题。要么需要将延迟减少到不再明显的程度,要么需要开发处理延迟的创造性替代方案。考虑到在线管弦乐队的目标是在社区环境中进行表演,在没有大量带宽和专业设备的情况下,将延迟降低到20 - 30毫秒以下是不可能的,因为延迟会变得明显。相反,在线管弦乐队开发了一种新的软件,可以控制网络延迟,将其锁定在音乐节奏上。这反过来又使音乐家能够在潜伏期丰富的环境中演奏精确的节奏音乐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.40
自引率
0.00%
发文量
6
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