STILL PLAYING WITH THE PAST: HISTORY, HISTORIANS, AND DIGITAL GAMES

IF 1.1 2区 历史学 Q1 HISTORY
Esther Wright
{"title":"STILL PLAYING WITH THE PAST: HISTORY, HISTORIANS, AND DIGITAL GAMES","authors":"Esther Wright","doi":"10.1111/hith.12280","DOIUrl":null,"url":null,"abstract":"<p><i>Playing with the Past: Digital Games and the Simulation of History</i>, edited by Matthew Wilhelm Kapell and Andrew B. R. Elliott, was a significant publication in the establishment of historical (digital) game studies, a field that has since continued to grow. This review essay notes some of the key interventions made by the edited collection and its scope in accounting for the complexities of digital historical games. It also reflects on what the book represented at the early stages of the discipline and the ways in which scholarly approaches have developed (or not) in the decade since its publication. In doing so, it focuses on several key areas that arose in <i>Playing with the Past</i> and have remained central to historical game studies. In particular, this essay examines questions of digital games’ relationship to “professional,” written history; whether games can (or need to) teach their players about the past; and the troublesome reoccurrence of and reliance on certain difficult terms, such as “historical accuracy” and “historical authenticity.” This essay argues that all three of these fundamental aspects of our current approaches to historical game studies require further criticality to build on the foundational work of <i>Playing with the Past</i> as well as the vital work published in the field over the last decade.</p>","PeriodicalId":47473,"journal":{"name":"History and Theory","volume":"61 4","pages":"166-177"},"PeriodicalIF":1.1000,"publicationDate":"2022-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/hith.12280","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"History and Theory","FirstCategoryId":"98","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/hith.12280","RegionNum":2,"RegionCategory":"历史学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"HISTORY","Score":null,"Total":0}
引用次数: 1

Abstract

Playing with the Past: Digital Games and the Simulation of History, edited by Matthew Wilhelm Kapell and Andrew B. R. Elliott, was a significant publication in the establishment of historical (digital) game studies, a field that has since continued to grow. This review essay notes some of the key interventions made by the edited collection and its scope in accounting for the complexities of digital historical games. It also reflects on what the book represented at the early stages of the discipline and the ways in which scholarly approaches have developed (or not) in the decade since its publication. In doing so, it focuses on several key areas that arose in Playing with the Past and have remained central to historical game studies. In particular, this essay examines questions of digital games’ relationship to “professional,” written history; whether games can (or need to) teach their players about the past; and the troublesome reoccurrence of and reliance on certain difficult terms, such as “historical accuracy” and “historical authenticity.” This essay argues that all three of these fundamental aspects of our current approaches to historical game studies require further criticality to build on the foundational work of Playing with the Past as well as the vital work published in the field over the last decade.

仍在玩弄过去:历史、历史学家和数字游戏
Matthew Wilhelm Kapell和Andrew B. R. Elliott编辑的《Playing with the Past: Digital Games and Simulation of History》是历史(数字)游戏研究领域的重要出版物,这一领域此后一直在不断发展。这篇评论文章指出了编辑集所做的一些关键干预,以及它在解释数字历史游戏复杂性方面的范围。它还反映了这本书在该学科的早期阶段所代表的内容,以及自出版以来十年来学术方法的发展(或不发展)方式。在此过程中,本文将重点关注《Playing with the Past》中出现的几个关键领域,这些领域一直是历史游戏研究的核心。本文特别探讨了数字游戏与“专业”历史的关系问题;游戏是否能够(或需要)让玩家了解过去;还有麻烦的反复出现和依赖某些困难的术语,比如“历史准确性”和“历史真实性”。本文认为,我们当前历史游戏研究方法的所有这三个基本方面都需要在《Playing with the Past》的基础工作以及过去十年来该领域发表的重要工作的基础上进一步加强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
History and Theory
History and Theory Multiple-
CiteScore
2.00
自引率
9.10%
发文量
36
期刊介绍: History and Theory leads the way in exploring the nature of history. Prominent international thinkers contribute their reflections in the following areas: critical philosophy of history, speculative philosophy of history, historiography, history of historiography, historical methodology, critical theory, and time and culture. Related disciplines are also covered within the journal, including interactions between history and the natural and social sciences, the humanities, and psychology.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信