Gamification innovation: understanding industrial tourism products and tourist response

IF 4.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM
Luqi Xin, Guanghui Qiao, Hanqi Song, Ziqiang Huang, Mengchen Ye
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引用次数: 0

Abstract

ABSTRACT Industrial tourism has achieved great development. The diversification of tourism demand has led to higher requirements for the innovation of industrial tourism products. Based on theory of tourists’ spatial–temporal behavior and experience economy, this study takes Shanghai M50 park to study the impact of gamification innovation of industrial tourism products. There are few studies on tourists’ internal response and external behavior response. This study confirms for the first time that gamification innovation can extend the travel time and travel distance, improve the travel experience, and enhance tourists’ willingness to revisit and recommend. This study shows gamification innovation improves tourists’ experience.
游戏化创新:了解工业旅游产品和游客反应
摘要工业旅游业取得了长足的发展。旅游需求的多样化,对工业旅游产品的创新提出了更高的要求。基于游客时空行为理论和体验经济理论,本研究以上海M50公园为例,研究了工业旅游产品游戏化创新的影响。关于游客的内部反应和外部行为反应的研究较少。该研究首次证实,游戏化创新可以延长旅行时间和旅行距离,改善旅行体验,增强游客的重游和推荐意愿。这项研究表明,游戏化创新提高了游客的体验。
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来源期刊
Asia Pacific Journal of Tourism Research
Asia Pacific Journal of Tourism Research HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
6.80
自引率
4.00%
发文量
31
期刊介绍: Asia Pacific Journal of Tourism Research is the official journal of the Asia Pacific Tourism Association (Founded September 1995) and seeks to publish both empirically and theoretically based articles which advance and foster knowledge of tourism as it relates to the Asia Pacific region. The Journal welcomes submissions of full length articles and critical reviews on major issues with relevance to tourism in the Asia Pacific region.
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