Ludotopia. O granicy świata gry

Q4 Arts and Humanities
Krzysztof M. Maj
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引用次数: 1

Abstract

The essay presents an overview of the possible meanings and applications of the newly-coined term ‘ludotopia’, i.e. a “dialectical entanglement of game and space” – which challenges the boundaries of two neighbouring worlds: storyworld and gameworld. Seeking to trace the limitations of a thus defined gaming space, the author proceeds by reflecting upon the end of the game, or, more precisely, the endgame, in order to reconcile it with a notion of horismós (ὁρισμός) popular in more hermeneutically aligned video game studies. While doing so, the paper delivers an analysis of Assassin’s Creed: Odyssey showing three distinct stages in which a ludotopia can be opened towards more advanced world-building: (1) exploration and map reveal; (2) synchronisation of intelligible tags; and (3) renewal of narrative motivation. Thanks to a world-centered approach to the interpreted video game, the essay addresses how players inhabit, traverse, explore, and understand the surrounding ludic reality, rather than focusing on video game mechanics or procedures that affect their gameplay. In the end, a precise distinction between the storyworld and gameworld is introduced in order to reevaluate the ways both terms overlap with the aforementioned interpretation of ludotopia.
卢多托皮亚。关于游戏世界的边界
本文概述了新创造的术语“ludotopia”的可能含义和应用,即“游戏和空间的辩证纠缠”,它挑战了两个相邻世界的边界:故事世界和游戏世界。为了追踪这样定义的游戏空间的局限性,作者通过反思游戏的结局,或者更准确地说,是游戏的结局来进行,以使其与horismós的概念相协调(ὁρισμίς)在更具解释性的电子游戏研究中流行。在这样做的同时,本文对《刺客信条:奥德赛》进行了分析,展示了卢多托皮亚向更先进的世界建筑开放的三个不同阶段:(1)探索和地图展示;(2) 可理解标签的同步;(3)叙事动机的更新。得益于以世界为中心的方法来解读电子游戏,这篇文章讲述了玩家如何居住、穿越、探索和理解周围荒谬的现实,而不是关注影响他们游戏性的电子游戏机制或程序。最后,引入了故事世界和游戏世界之间的精确区别,以重新评估这两个术语与前面提到的对ludotopia的解释的重叠方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Przestrzenie Teorii
Przestrzenie Teorii Arts and Humanities-Literature and Literary Theory
CiteScore
0.10
自引率
0.00%
发文量
1
审稿时长
16 weeks
期刊介绍: “Przestrzenie Teorii” is a theoretical and literary journal of scholarly criticism. The journal is peer-reviewed and reflects the research interests of authors from across a wide range of universities in Poland, as well as presents translations of texts of distinguished foreign theoreticians in literature. The journal undertakes to present key and essential problems in the contemporary criticism and theory of literature, and provides a platform for a transdisciplinary dialogue. The published texts, presented in diversified methodological approach, address both aesthetical and poetical problems in different areas of research, encompassing theatre and film, but also drama and art (in particular, visual and performative art forms). The journal is characterized by its interdiciplinary approach, participates in the present-day scholarly discourse in the philosophy of science and attempts to effect its policy of fostering the polyphonic form of literary studies in drama. “Przestrzenie Teorii” is published semi-annually.
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