Rendering a regular grid of terrain elevations using WebGL and natural triangulation

Q4 Earth and Planetary Sciences
N. Vasiliev, M. Vagizov
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引用次数: 0

Abstract

Two ways of rendering a regular terrain elevation grid using WebGL are considered
使用WebGL和自然三角测量绘制地形高程的规则网格
考虑了使用WebGL呈现规则地形高程网格的两种方法
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来源期刊
Geodeziya i Kartografiya
Geodeziya i Kartografiya Earth and Planetary Sciences-Earth-Surface Processes
CiteScore
0.60
自引率
0.00%
发文量
73
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