Interactive art as reflective experience: Imagineers and ultra-technologists as interaction designers

IF 0.3 0 ART
Marianna Charitonidou
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引用次数: 3

Abstract

The article investigates how the use of extended reality technologies and interactive digital interfaces have affected the design of exhibition spaces. Its main objective is to shed light on how these technologies have influenced the ways in which immersive art installations are conceived and experienced. Particular emphasis is placed on the impact of interactive technologies on how visitors experience exhibition spaces. The article examines an ensemble of immersive art cases, paying special attention to the distinction between immersion and interactivity. Two concepts that are pivotal for understanding the transformations concerning the subjectivity of the exhibition visitor those of the “imagineer” and the “ultra-technologist”, which are analysed in the article. The intention is to render explicit how extended reality technologies have contributed to the design of immersive experiences, significantly influencing the interrelations between the technical, aesthetic and institutional aspects concerning exhibition design and the methods of dissemination of art.
作为反思性体验的互动艺术:作为交互设计师的幻想家和超技术专家
本文探讨了扩展现实技术和交互式数字界面的使用对展览空间设计的影响。其主要目标是阐明这些技术如何影响沉浸式艺术装置的构思和体验方式。特别强调互动技术对参观者体验展览空间的影响。本文考察了一组沉浸式艺术案例,特别注意了沉浸式和互动式之间的区别。本文分析了两个概念,即“想象者”和“超技术者”,这两个概念是理解展览参观者主体性转变的关键。其目的是明确扩展现实技术如何有助于沉浸式体验的设计,对展览设计的技术、美学和制度方面与艺术传播方法之间的相互关系产生重大影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.30
自引率
0.00%
发文量
12
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