Nonlinear cloth simulation with isogeometric analysis

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jingwen Ren, Hongwei Lin
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引用次数: 0

Abstract

Physically based cloth simulation with nonlinear behaviors is studied in this article by employing isogeometric analysis (IGA) for the surface deformation in 3D space. State-of-the-art simulation techniques, which primarily rely on the triangular mesh to calculate physical points on the cloth directly, require a large number of degrees of freedom. An effective method for the cloth deformation that employs high-order continuous B-spline surfaces dependent on control points is proposed. This method leads to the merit of fewer degrees of freedom and superior smoothness. The deformation gradient on the high-order IGA element is then represented by the gradient of the B-spline function. An iterative method for solving the nonlinear optimization transferred from the implicit integration and a direct implicit–explicit method are derived on the basis of elastic force calculation to improve efficiency. The knots of the representation are effectively utilized in collision detection and response to reduce the computational burden. Experiments of nonlinear cloth simulation demonstrate the superiority of the proposed method considering performance and efficiency, achieving accurate, efficient, and stable deformation.

Abstract Image

Abstract Image

具有等几何分析的非线性布料仿真
本文利用等几何分析(IGA)对三维空间中织物的表面变形进行了基于物理的非线性行为布料仿真研究。目前最先进的模拟技术主要依靠三角网格来直接计算布料上的物理点,这需要大量的自由度。提出了一种利用依赖于控制点的高阶连续B样条曲面求解布料变形的有效方法。该方法具有自由度小、平滑性好等优点。然后用B样条函数的梯度表示高阶IGA单元上的变形梯度。为提高求解效率,在弹性力计算的基础上,推导了由隐式积分法转化而来的非线性优化迭代求解方法和直接隐显法。在碰撞检测和响应中有效地利用了表示的结点,减少了计算量。非线性布料仿真实验证明了该方法兼顾性能和效率的优越性,实现了准确、高效、稳定的变形。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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