Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan

R. Hidayat
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引用次数: 20

Abstract

Entrepreneurship plays an important role for the national economic growth. Therefore, the chararacter development, the way of thinking, and entrepreneurial skills within community are things that should be sought. Consequently, the effective entrepreneurship learning methods are needed, specifically kind of method that based on adult learning approach. This article seeks to bring the study of digital games technology as an entrepreneurial learning media. Hence, the description of the characteristics of games and learning aspects that can be facilitated by digital games technology will be mainly discussed. In addition, this article describes the learning process through digital media, instructional techniques that can be integrated in digital media, and assessment feedback method in academic games learning. Some examples of digital games used for learning in entrepreneur­ship courses are presented to provide a concrete picture. In brief, this article supports the use of digital games technology in entrepreneurial learning.
基于游戏的学习:学术游戏作为一种支持传统学习的方法
企业家精神对国民经济增长起着重要作用。因此,社区内的性格发展、思维方式和创业技能是应该寻求的东西。因此,需要有效的创业学习方法,特别是基于成人学习方法的创业学习方法。本文旨在将数字游戏技术作为创业学习媒介进行研究。因此,我们将主要讨论数字游戏技术能够促进的游戏特征和学习方面的描述。此外,本文还介绍了通过数字媒体的学习过程,可以集成到数字媒体中的教学技术,以及学术游戏学习中的评估反馈方法。本文列举了一些用于创业课程学习的数字游戏的例子,以提供一个具体的画面。简而言之,本文支持在创业学习中使用数字游戏技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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