The Boss Fight Game Environment: The High-Rise in Early Handheld Gaming

IF 1.1 0 ARCHITECTURE
Dorothee Leesing
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引用次数: 0

Abstract

Abstract Nintendo’s first handheld game console was the Game&Watch. It was a major success in Japan, the United States, France and Germany. This article demonstrates how novel urban infrastructures such as the high-rise occupied the central game drive of early handheld gaming in the Game&Watch. Specifically, Japan and Germany display a coming to terms post WWII in regard to their national identity, economy and infrastructure. The nature of the Game&Watch as one of the first consoles with realistic game environments, as well as being handheld, emphasized the vagabondism of the postwar era in both its material setup and the visual display of the game environment.
Boss战斗游戏环境:早期掌机游戏中的高层
摘要任天堂的第一台掌上游戏机是game&Watch。它在日本、美国、法国和德国取得了巨大成功。本文展示了高层建筑等新颖的城市基础设施如何占据game&Watch早期掌上游戏的中心游戏驱动器。具体而言,日本和德国在国家认同、经济和基础设施方面表现出二战后的和解。Game&Watch作为首批具有逼真游戏环境的游戏机之一,同时也是手持游戏机,其本质强调了战后时代在材料设置和游戏环境的视觉显示方面的变幻莫测。
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来源期刊
Architecture and Culture
Architecture and Culture ARCHITECTURE-
CiteScore
0.80
自引率
0.00%
发文量
25
期刊介绍: Architecture and Culture, the international award winning, peer-reviewed journal of the Architectural Humanities Research Association, investigates the relationship between architecture and the culture that shapes and is shaped by it. Whether culture is understood extensively, as shared experience of everyday life, or in terms of the rules and habits of different disciplinary practices, Architecture and Culture asks how architecture participates in and engages with it – and how both culture and architecture might be reciprocally transformed. Architecture and Culture publishes exploratory research that is purposively imaginative, rigorously speculative, visually and verbally stimulating. From architects, artists and urban designers, film-makers, animators and poets, from historians of culture and architecture, from geographers, anthropologists and other social scientists, from thinkers and writers of all kinds, established and new, it solicits essays, critical reviews, interviews, fictional narratives in both images and words, art and building projects, and design hypotheses. Architecture and Culture aims to promote a conversation between all those who are curious about what architecture might be and what it can do.
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